The Xbox Series X and PlayStation 5 run on extremely similar hardware, and as we’ve talked about before, they’re more similar to PCs than any previous console generation. Sony and Microsoft released the PS4 Pro and the Xbox One X with better specs, and games started adopting PC-inspired “Performance” and “Graphics Quality” settings that prioritized resolution or framerate. But only Microsoft is really treating its hardware with the same PC attitude.

In early 2018, Microsoft patched 1440p support into the Xbox One. Even better, Microsoft supported FreeSync at the same time, giving console players their first taste of variable refresh rates. The degree to which Microsoft is embracing backwards compatibility on the Xbox also feels in line with Windows’ long, long history of keeping old software alive.

Both of the new consoles are built around SSDs and ray tracing, bringing some of the best of PC gaming hardware into a console. But where Microsoft has now been supporting the option of playing its consoles on a PC monitor for years, Sony’s still wearing TV blinders.

I’m not arguing that 1440p is as common a resolution as 1080p or 4K—it obviously isn’t. But we know the hardware of the PS5, from its AMD system-on-a-chip to its HDMI 2.1 output, can easily handle 1440p. And this is not a difficult resolution to support.

It’s standard 16:9, unlike 21:9 ultrawide resolutions which understandably would create tons of extra work for game developers. Mathematically, scaling to 1440p is easy—it’s 4x the pixels of 720p (which the PS5 supports!), just like 4K is quadruple the pixels of 1080p.

It was a shame that the PS4 never supported 1440p, but maybe some aspect of its OS, designed in 2013, was a serious limiting factor. There’s no such excuse for the PlayStation 5, a “next-gen” console designed for the technology of 2020 with a fresh UI and power to spare. Many console games even natively render at 1440p and upscale to 4K to keep steady performance. I bet they’d look pretty great on a native 1440p panel, huh?

The irony is that as Microsoft has made its Xbox more like a PC and fully committed to Windows gaming, it’s given Sony a big opportunity with PC players. There’s basically no reason to buy an Xbox to put at your desk alongside your gaming PC, where you’ve likely invested in a quality gaming monitor and headset. But Sony’s exclusive games will eventually make the PS5 an attractive secondary system for many people.

Even if only a fraction of PlayStation gamers ever make use of the feature, adding 1440p support to the PlayStation 5 would be a good PR move to Sony. It would signal to the PC audience that it knows there are plenty of people who might want to use the console outside the living room. And the PC gamer in me just hates to see a system as powerful as the PS5, built from the bones of PC hardware, not offer something as basic as decent resolution support.

C’mon, Sony. Even the $35 Raspberry Pi 4 can do 1440p.